Moon Patrol (Atari 2600)

£4.75

Moon Patrol (Atari 2600)

  • This is a used Atari 2600 game cartridge, no box or manual included.
  • Please see the photos for the condition.
  • Cartridge hasn’t been tested yet.

Thanks for looking.

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Description

Moon Patrol (Atari 2600)

  • This is a used Atari 2600 game cartridge, no box or manual included.
  • Please see the photos for the condition.
  • Cartridge hasn’t been tested yet.

Thanks for looking.


Moon Patrol (ムーンパトロールMūn Patorōru) is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America.[5] The player controls a moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi NishiyamaMoon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.

The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the “toughest thugs in the galaxy”. The player controls a Moon buggy that travels over the Moon‘s surface, viewed from the side as it moves toward the right. Craters, mines, and other obstacles on the ground must be shot or jumped over. Two types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground.

Moon Patrol (Atari 2600)

Gameplay is within a number of courses, and each is divided into 26 checkpoints, named after the letters of the English alphabet. Of these, the five major checkpoints—EJOT and, Z—denote a new “stage” with a new background and theme; for example, the third stage starting at J introduces mines. The top portion of the screen shows a timeline-style map of the course, with the five major checkpoints clearly marked. Above the map is an indicator of the current checkpoint, the time spent in the stage, and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind.

At the end of a stage, that time spent is compared to the average, and bonus points are awarded accordingly, at 1,000 plus 100 per second bettered; completing an entire course gives an additional 5,000 points plus 100 per second bettered. There are two unique courses: the “Beginner Course” and the “Champion Course”. The Champion Course “loops” forever, and each loop is numbered for convenience, up to three.


Another great retro game available at Escapist Gamer – Crystal Castles (Atari 2600)

Additional information

Weight 65 g
Dimensions 8 × 2 × 2.5 cm