Description
Wonderland Amiga
Wonderland is based on Lewis Carroll‘s classic children’s book Alice in Wonderland, with the player taking on the role of Alice. It does not involve anything from that book’s sequel, Through the Looking-Glass.
With this game, Magnetic Scrolls introduced a bespoke windowing system dubbed “Magnetic Windows”. The player’s inventory, the location’s graphic, the map and so on are all in separate windows that can be moved and resized independently. (A similar system is used in unrelated adventure games like Deja Vu.) The developers stated they believed it would make the game more accessible, giving it a much wider appeal.
Wonderland Amiga
Development began in December 1987, when David Bishop pitched the concept to Scrolls’ Anita Sinclair. Bishop would become project manager.

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