Pac-Man (Atari 2600)


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Pac-Man (Atari 2600)

  • This is a used cartridge that comes with the manual and box. Please see pics for condition.
  • This hasn’t been tested as I don’t have a system to play it on.
  • Thanks for looking.

Pac-Man (Atari 2600)

Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen will cause the ghosts to turn blue and flee, allowing Pac-Man to eat them for bonus points.

Pac-Man is a variation of the original arcade game, which was released by Namco in 1980. It features similar—but not identical—gameplay.

Pac-Man (Atari 2600)

The player uses a joystick to control Pac-Man, navigating him through a maze of consumable dashes called Video Wafers, opposed by a quartet of multi-coloured ghosts. The goal of the game is to consume all the wafers in each level in order to proceed to the next level. The score from each level is then combined to a total, with the aim of achieving the highest possible score. The four ghosts roam the maze, trying to kill Pac-Man. If any of the ghosts touches Pac-Man, he loses a life; when all lives have been lost, the game ends. Each game starts with four lives, and the player is awarded a bonus life upon successful completion of each level, up to a maximum of nine lives in reserve at any given time.

Pac-Man (Atari 2600)

Near the corners of the maze are four larger, flashing consumables known as Power Pills that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points. When a Power Pill is in effect the enemies turn blue and try to evade Pac-Man. When a ghost is eaten its disembodied eyes return to the nest (centre box) to respawn. The blue ghosts turn reddish during the last moments of a Power Pill’s effect, signalling that they are about to become dangerous again, and the length of time for which the enemies remain vulnerable varies from one level to the next, becoming shorter as the game progresses. The final consumable items are the Vitamins, which appear periodically directly below the nest.

The game has eight variations, offering two different starting speeds for Pac-Man and four speeds for the ghosts. The ghosts get slightly faster each subsequent round, but Pac-Man stays at the same speed. The console’s A–B difficulty switches can also be used to handicap one or both players: in the A (hard) position, the power pills’ effects do not last as long.

Pac-Man (Atari 2600)




Additional information

Weight 0.151 g
Dimensions 19 × 16 × 3 cm


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